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<< Previous Next >> Projective geometry.The EYE sees all!
Of course, both descriptions of the geometry of vision are correct. This leaves us with the duty of reconciling them, and figuring out how to understand each system in terms of the other. Essentially, we need to make a Sphere-to-Plane dictionary which will help us translate understanding about each system back and forth to the other. This is a schematic of you looking at a plane. You're in the center of the large sphere, of course. The sphere represents the world as seen by you. The plane represents the actual world (rather flat). Each point on the plane corresponds to a point on the sphere, via your line of sight. The "real object" forming the red circle produces an image on your sphere, as does the object drawn as a blue square. The straight lines on the plane (radiating out from the point where you're standing) produce straight lines (of a sort) on the sphere. Of course they're not really straight lines--they're great circles going all the way (or is it only half way?) around the circle. The circles on the plane (surrounding you) produce circles on the sphere. In other words, lines can "look like" great circles, while circles can "look like" circles.
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